Search results for "graphic processing unit"

showing 3 items of 3 documents

A Parallel Approach to HRTF Approximation and Interpolation Based on a Parametric Filter Model

2017

[EN] Spatial audio-rendering techniques using head-related transfer functions (HRTFs) are currently used in many different contexts such as immersive teleconferencing systems, gaming, or 3-D audio reproduction. Since all these applications usually involve real-time constraints, efficient processing structures for HRTF modeling and interpolation are necessary for providing real-time binaural audio solutions. This letter presents a parametric parallel model that allows us to perform HRTF filtering and interpolation efficiently from an input HRTF dataset. The resulting model, which is an adaptation from a recently proposed modeling technique, not only reduces the size of HRTF datasets signific…

Computer scienceparallel filters02 engineering and technologySolid modelingbinaural synthesisTransfer functionTECNOLOGIA ELECTRONICA030507 speech-language pathology & audiology03 medical and health sciencesgraphic processing unit (GPU)0202 electrical engineering electronic engineering information engineeringCIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIALhead-related transfer function (HRTF) modelingComputer visionElectrical and Electronic EngineeringAdaptation (computer science)Parametric statisticsbusiness.industryApplied MathematicsTeleconferenceBinaural synthesis020206 networking & telecommunicationsFilter (signal processing)interpolationInterpolationGraphic processing unit (GPU)Signal ProcessingHead-related transfer function (HRTF) modelingParallel filtersArtificial intelligence0305 other medical sciencebusinessAlgorithmInterpolation
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A CUDA-based implementation of an improved SPH method on GPU

2021

We present a CUDA-based parallel implementation on GPU architecture of a modified version of the Smoothed Particle Hydrodynamics (SPH) method. This modified formulation exploits a strategy based on the Taylor series expansion, which simultaneously improves the approximation of a function and its derivatives with respect to the standard formulation. The improvement in accuracy comes at the cost of an additional computational effort. The computational demand becomes increasingly crucial as problem size increases but can be addressed by employing fast summations in a parallel computational scheme. The experimental analysis showed that our parallel implementation significantly reduces the runti…

fast gauss transformScheme (programming language)0209 industrial biotechnologyComputer scienceApplied Mathematics020206 networking & telecommunications02 engineering and technologyFunction (mathematics)Computational scienceSmoothed-particle hydrodynamicsComputational MathematicsCUDAsymbols.namesakeSettore MAT/08 - Analisi Numerica020901 industrial engineering & automationgraphic processing unit0202 electrical engineering electronic engineering information engineeringTaylor seriessymbolsSmoothed Particle Hydrodynamics Fast Gauss Transform Graphics Processing Unit.Central processing unitsmoothed particle hydorodinamicscomputercomputer.programming_language
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Memory-Efficient Sliding Window Progressive Meshes

2007

Progressive mesh is a data structure that encodes a continuous spectrum of mesh approximations. Sliding window progressive meshes (SWPM) minimize data transfers between CPU and GPU by storing mesh data in static on-GPU memory buffers [For01]. The main disadvantages of the original SWPM algorithm are poor vertex cache usage efficiency, and big resulting datasets. Connectivity-based algorithm [KT04] achieves a good vertex cache coherence but it does not address the problem of high memory utilization. In this paper, we describe estimates for the size of memory buffers, and describe methods to reduce the index datasets. We achieve 20% reduction due to the use hierarchical data structures (clust…

independent setsgraphic processing unitsprogresivní mřížkymíra detailunezávislé setylevel of detailComputingMethodologies_COMPUTERGRAPHICSgrafická procesoryprogressive meshes
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